★ Wisconsin Teacher Decade+ in the Classroom Standards-Aligned

Open it.
Hand it to students.
They run with it.

Complete units, map games, simulations, and review games built by a Wisconsin teacher who's still in the classroom. Standards-grounded, minimal setup, designed for the day you actually have to teach.

★ STANDARDS-ALIGNED
★ CLASSROOM-TESTED
★ WORKS ON ANY DEVICE
★ NO ACCOUNTS
★ 70+ RESOURCES
The Approach

Engagement students feel.
Rigor administrators recognize.

Every product draws on national standards and current research on how students actually learn. The packaging looks like a game because students show up for games — but the bones underneath are the same frameworks taught in graduate education programs. Modern delivery, traditional substance.

01

Standards-Grounded

Every question, every lock, every scenario is designed against recognized standards and frameworks. Built in from the outline — not bolted on at the end.

02

Research-Backed

Retrieval practice. Spaced repetition. Productive struggle. The reasons these games work aren't accidents — they're the same evidence-based principles peer-reviewed research keeps confirming.

03

Built for Now

Phones, Chromebooks, distracted Mondays, half-day Fridays. Designed for the classroom that exists — not the one in the textbook intro chapter.

★ For the Teacher Reading This at 9PM

I know what it's like.
Because I'm still doing it.

Districts are stretched. Teachers are juggling four preps, a homeroom, an after-school duty, a kid at home, and a curriculum binder that hasn't been updated since 2017. Sub plans get written on the drive in. "Plan time" disappears into IEP meetings.

I'm in it too — same Wisconsin classroom, same hallway duties, same end-of-day exhaustion. So everything in this store is built to one rule: open it, hand it to students, and it works. No setup tutorial. No prep period burned. No "first you'll want to customize the slides." Minimal setup, maximum engagement, the moment you need it.

That's the whole pitch. Pressure off. Materials that earn their place. Made by someone who needs the same thing tomorrow morning.

Complete Units

Two weeks of class,
ready to print.

Illustrated readings with test-style questions, a 10-minute slide lesson and guided notes for every day, skill printables, a project with rubric, a leveled A/B test, and a browser game that turns the big idea into something students live through. Open the Teacher Hub and teach tomorrow.

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★ World History · Complete Unit

ANCIENT
ROME

Seven hills to the fall of the West

Grades 5–8 Days 10 Readings 6

Geography and founding, the Republic, conquest of the Mediterranean, Republic to Empire, daily life, and the fall. Students finish by ruling as emperor through invasions, plague, and a rival general.

★ What's inside 6 readings · 6 mini-lesson decks + guided notes · map lab · primary source lab · timeline sort · Build a Roman City project · A/B test · Hold the Empire game · Rome Jeopardy
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★ World History · Complete Unit

ANCIENT
GREECE

Mountains and sea to Alexander

Grades 5–8 Days 10 Readings 6

City-states, democracy, Persia, Athens against Sparta, and Alexander's empire. Students lead their own city-state in the browser game and found a colony for the project.

★ What's inside 6 readings · 6 mini-lesson decks + guided notes · map lab · primary source lab · timeline sort · colony-founding project · A/B test · city-state game · Greece Jeopardy
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★ World History · Complete Unit

ANCIENT
CHINA

Huang He to the Silk Road

Grades 5–8 Days 10 Readings 6

Dynasties, Confucius, the First Emperor, the Han, and the Silk Road. The Mandate of Heaven game makes students feel why dynasties rise and fall instead of memorizing it.

★ What's inside 6 readings · 6 mini-lesson decks + guided notes · map lab · primary source lab · timeline sort · one-page project · A/B test · Mandate of Heaven game · China Jeopardy
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★ Geography · Unit Bundle

UNITED STATES
GEOGRAPHY

Five regions, twelve class periods

Grades 5–8 Days 12 Readings 6

Regions, landforms, rivers and lakes, climate, population, and how each region makes a living. Every class opens with eight minutes of map practice on two Atlas Conquest games, so the map test takes care of itself.

★ What's inside 6 illustrated readings with Map Checks · States & Capitals game · Physical Features game · leveled tests · Move Here! state project with rubric · Teacher Hub with day-by-day plan
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★ Personal Finance · Complete Unit

BUILDING WEALTH
THROUGH INVESTING

Ten days, two simulations, three tiers

Grades 9–12 Days 10 Sims 2

Saving vs. investing, risk and return, stocks and bonds, diversification, and fraud. Students live through compound interest and market risk in two browser simulations, and every handout comes in three tiers so one plan fits the whole roster.

★ What's inside Slide decks · readings · tiered worksheets · The Compound Effect · Stock Market Survivor · Build a Portfolio activity · Spot the Scam · performance task · unit test with keys
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Starting the year? How Historians Study the World is a five-day intro unit on sources, artifacts, and viewpoints.

Atlas Conquest

Map games students
ask to play again.

A country, capital, or landform comes up and students click it on a real map. Four modes: Solo Practice with spaced repetition, Class Conquest on the projector, Lightning Round, and Survival. Printable tests included. No accounts, no ads, one link.

Simulations & Skill Games

One class period.
Real decisions.

Students make the choices, live with the results, and print a result card with their name on it. Each one teaches the concept the readings only describe.

Personal Finance

THE COMPOUND EFFECT

Grades 9–12 · 10 min per life

Forty years of paychecks in ten minutes. Students start at 22, set a budget, choose where savings go, survive the 2037 crash, and see how much of their money compounding earned for them.

Personal Finance

STOCK MARKET SURVIVOR

Grades 9–12 · one period

$10,000, twenty companies, ten sectors, five AI rivals, and a market that actually moves. Twelve decisions, rumors, crashes, and a second turn to do better.

Test Prep

PASSAGE SPRINT

Grades 6–8 and 9–11 · 16 passages

A timed reading game against a gold pace marker that moves at test speed. Social studies passages, trap answers, instant feedback, and a coach mode that makes students go back and prove it.

Personal Finance

SPOT THE SCAM

Grades 9–12 · lesson + game · sub-ready

Enron, Madoff, Theranos, multi-level marketing, FTX. Students read the real pitch, flag the red flags, then see what happened. By case five they can name the pattern.

Personal Finance

BUILD A PORTFOLIO

Grades 9–12 · group activity

Groups get an investor card and $10,000 that isn't theirs, split it across stocks, bonds, and cash, pick sectors and accounts, then defend it to the class.

Bible Class

BIBLE CONQUEST

Grades 4–7 · 4 modes

The books of the Bible in order, by testament and division. Solo study with missed books circling back, plus class, lightning, and survival modes on one link.

Escape Rooms & Sub Plans

Five locks, five dossiers,
zero setup.

Team-based, hosted, and self-running. The sub doesn't need to say a word, and the last week of school still counts.

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Jeopardy Review Games

Four flavors of
Jeopardy review.

Pick the editable template to build your own review for any subject, or a finished board for plug-and-play. Every complete unit above ships with its own board, too.

Free

Try one free.
Then decide.

Three complete resources, no strings. Each is a real piece of a paid unit, not a sample page, so you can see how the whole thing is built before you buy any of it.

The full catalog
lives on TPT.

Seventy-plus resources and counting. Ratings, reviews, previews, and the occasional sale all happen there. New units drop monthly.